/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include "TopDataStruct.h"
#include "QuestRewardsData.h"
#include "QuestRequestsData.h"

class QuestData : public DataStruct {
private:
	QuestRewardsData* rewards;
	QuestRequestsData* requests;
	int nextQuest;
public:
	QuestData(int id){
		this->id = id;
		rewards = new QuestRewardsData();
		requests = new QuestRequestsData();
	}

	QuestRewardsData* getRewardsData(){
		return rewards;
	}
	QuestRequestsData* getRequestsData(){
		return requests;
	}
	void setNextQuest(int nextQuest){
		this->nextQuest = nextQuest;
	}
	int getNextQuest(){
		return nextQuest;
	}
};
